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Everything about Classical Mechanics totally explained

Classical mechanics (commonly confused with Newtonian mechanics, which is a subfield thereof) is used for describing the motion of macroscopic objects, from projectiles to parts of machinery, as well as astronomical objects, such as spacecraft, planets, stars, and galaxies. It produces very accurate results within these domains, and is one of the oldest and largest subjects in science and technology.
   Besides this, many related specialties exist, dealing with gases, liquids, and solids, and so on. Classical mechanics is enhanced by special relativity for objects moving with high velocity, approaching the speed of light. Furthermore, general relativity is employed to handle gravitation at a deeper level. In physics, classical mechanics is one of the two major sub-fields of study in the science of mechanics, which is concerned with the set of physical laws governing and mathematically describing the motions of bodies and aggregates of bodies. The other sub-field is quantum mechanics.
   The term classical mechanics was coined in the early 20th century to describe the system of mathematical physics begun by Isaac Newton and many contemporary 17th century workers, building upon the earlier astronomical theories of Johannes Kepler, which in turn were based on the precise observations of Tycho Brahe and the studies of terrestrial projectile motion of Galileo, but before the development of quantum physics and relativity. Therefore, some sources exclude so-called "relativistic physics" from that category. However, a number of modern sources do include Einstein's mechanics, which in their view represents classical mechanics in its most developed and most accurate form.
   The initial stage in the development of classical mechanics is often referred to as Newtonian mechanics, and is associated with the physical concepts employed by and the mathematical methods invented by Newton himself, in parallel with Leibniz, and others. This is further described in the following sections. More abstract and general methods include Lagrangian mechanics and Hamiltonian mechanics. While the terms classical mechanics and Newtonian mechanics are usually considered equivalent (if relativity is excluded), much of the content of classical mechanics was created in the 18th and 19th centuries and extends considerably beyond (particularly in its use of analytical mathematics) the work of Newton.

Description of the theory

The following introduces the basic concepts of classical mechanics. For simplicity, it often models real-world objects as point particles, objects with negligible size. The motion of a point particle is characterized by a small number of parameters: its position, mass, and the forces applied to it. Each of these parameters is discussed in turn.
   In reality, the kind of objects which classical mechanics can describe always have a non-zero size. (The physics of very small particles, such as the electron, is more accurately described by quantum mechanics). Objects with non-zero size have more complicated behavior than hypothetical point particles, because of the additional degrees of freedom—for example, a baseball can spin while it's moving. However, the results for point particles can be used to study such objects by treating them as objects, made up of a large number of interacting point particles. The center of mass of a composite object behaves like a point particle.

Displacement and its derivatives

The SI derived units with kg, m and s
displacement m
speed m s−1
acceleration m s−2
jerk m s−3
specific energy m² s−2
absorbed dose rate m² s−3
moment of inertia kg m²
momentum kg m s−1
angular momentum kg m² s−1
force kg m s−2
torque kg m² s−2
energy kg m² s−2
power kg m² s−3
pressure kg m−1 s−2
surface tension kg s−2
irradiance kg s−3
kinematic viscosity m² s−1
dynamic viscosity kg m−1 s
The displacement, or position, of a point particle is defined with respect to an arbitrary fixed reference point, O, in space, usually accompanied by a coordinate system, with the reference point located at the origin of the coordinate system. It is defined as the vector r from O to the particle. In general, the point particle need not be stationary relative to O, so r is a function of t, the time elapsed since an arbitrary initial time. In pre-Einstein relativity (known as Galilean relativity), time is considered an absolute, for example, the time interval between any given pair of events is the same for all observers. In addition to relying on absolute time, classical mechanics assumes Euclidean geometry for the structure of space.

Velocity and speed

The velocity, or the rate of change of position with time, is defined as the derivative of the position with respect to time or » vec

where h is Planck's constant and p is the momentum.
   Again, this happens with electrons before it happens with heavier particles. For example, the electrons used by Clinton Davisson and Lester Germer in 1927, accelerated by 54 volts, had a wave length of 0.167 nm, which was long enough to exhibit a single diffraction side lobe when reflecting from the face of a nickel crystal with atomic spacing of 0.215 nm. With a larger vacuum chamber, it would seem relatively easy to increase the angular resolution from around a radian to a milliradian and see quantum diffraction from the periodic patterns of integrated circuit computer memory.
   More practical examples of the failure of classical mechanics on an engineering scale are conduction by quantum tunneling in tunnel diodes and very narrow transistor gates in integrated circuits.
   Classical mechanics is the same extreme high frequency approximation as geometric optics. It is more often accurate because it describes particles and bodies with rest mass. These have more momentum and therefore shorter De Broglie wavelengths than massless particles, such as light, with the same kinetic energies.

Further Information

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